Scrabble Word Finder

Two letter words trainer

You are shown a two letter combination. Decide whether it is a valid word, then open the card to check. Half of them are real.

MX

Not a word

OE

Valid — 2 points. Details

EM

Valid — 4 points. Details

AN

Valid — 2 points. Details

NE

Valid — 2 points. Details

XI

Valid — 9 points. Details

RF

Not a word

OO

Valid — 2 points. Details

FA

Valid — 5 points. Details

QF

Not a word

WV

Not a word

NW

Not a word

SH

Valid — 5 points. Details

GL

Not a word

QF

Not a word

ZA

Valid — 11 points. Details

JM

Not a word

HM

Valid — 7 points. Details

XU

Valid — 9 points. Details

TM

Not a word

AY

Valid — 5 points. Details

AA

Valid — 2 points. Details

WD

Not a word

KG

Not a word

SR

Not a word

GB

Not a word

VY

Not a word

YT

Not a word

LA

Valid — 2 points. Details

IT

Valid — 2 points. Details

Half of these are real. Reload the page for a new set.

Why drill this list

Two letter words are what let you play parallel to a word already on the board. Instead of finding one open space, you lay several tiles alongside an existing word so that each one forms a valid two letter word crossways — and you score every one of them.

The list is short enough to learn completely, which is not true of any other group of words in the game. That combination of small and high value is why club players know these before they know anything else.

Which list are you being tested on

The valid answers follow the dictionaries you have switched on in the word finder. That matters here more than anywhere: several two letter words are valid in Collins and not in the North American lists. Training on the wrong list will teach you words you cannot play.

The invented combinations are checked against every dictionary we hold, so a card marked "not a word" is not valid anywhere — it is not simply missing from your selection.

How to drill this so it actually sticks

Recognition speed is the goal, not recall. At the board you never have to produce the list from memory — you look at a gap and need to know, in under a second, whether XU fits. That is a different skill from being able to recite the twos, and it is trained by being asked, not by reading.

The ones everybody gets wrong

The failures cluster. Vowel pairs (AA, AE, OE, OI, OU) look invented and mostly are not. Pairs with the awkward letters (QI, XI, XU, ZA, JO, KA, KI) look invented and are exactly the ones worth points. And a handful of ordinary-looking pairs are not words at all, which is why the trainer shows invalid cards at the same rate as valid ones — a drill made only of real words teaches you to answer “yes”.

Common questions

Why does a card say “not a word” for something I have seen played? Check which dictionaries are switched on. Around twenty two-letter words are Collins-only, so with Collins off they are correctly marked invalid — for the game you said you were playing.

How long until this pays off? Faster than any other study in the game. The list is small, and it changes how you look at a crowded board almost immediately.

Should I learn threes at the same time? No. Finish the twos first: they are used more often, and several three-letter words are just a two with a hook on it, so the second list gets easier after the first.

When you can get through these without hesitating, see the full list with points, then move on to three letter words.

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